Pages: [1] 2 |
1. New "special" contracts (A.K.A gamemode) - in Feedback/Requests [original thread]
bump
- by XT11 TU53 - at 2015.12.23 18:35:00
|
2. New "special" contracts (A.K.A gamemode) - in Feedback/Requests [original thread]
Feels good to flush out the basics
- by XT11 TU53 - at 2015.12.13 00:16:00
|
3. New "special" contracts (A.K.A gamemode) - in Feedback/Requests [original thread]
X
- by XT11 TU53 - at 2015.12.12 23:50:00
|
4. New "special" contracts (A.K.A gamemode) - in Feedback/Requests [original thread]
It is simply the capability to raid. There are 2 possible varients to this. In this top one I will talk about the space varient. As a way to earn money you can resort to local piracy. To allow this to happen without abuse It will be put under a r...
- by XT11 TU53 - at 2015.12.12 23:49:00
|
5. New "special" contracts (A.K.A gamemode) - in Feedback/Requests [original thread]
X
- by XT11 TU53 - at 2015.12.12 23:49:00
|
6. Killing bunny hopping without removing high jumps - in Feedback/Requests [original thread]
korrah silain wrote: Agree except for the arbitrary "kills entire stamina bar" no. You need stamina for SO much if you are speed tanking, it should cost just the same ammount of stamina. Have you ever tried power skips? I do them in gym, the...
- by XT11 TU53 - at 2015.12.12 01:54:00
|
7. request for heavy armored troop transport - in Feedback/Requests [original thread]
Like the ones the S.W.A.T (?) teams have? It has only about equal plating to a tank, maybe. If a vehicle had CRU HP it would move at maybe 3 m/s
- by XT11 TU53 - at 2015.12.09 17:30:00
|
8. An upgrade to the progression system - in Feedback/Requests [original thread]
I was originally tending for it to be converted into the dropsuit creation format, whatever they are using, from what I know would take a few solid days to fix. They do not fix it because no one cares, so, make people care about so a fix is needed...
- by XT11 TU53 - at 2015.12.06 07:07:00
|
9. An upgrade to the progression system - in Feedback/Requests [original thread]
2
- by XT11 TU53 - at 2015.12.05 14:58:00
|
10. An upgrade to the progression system - in Feedback/Requests [original thread]
It is currently in a bad state and has yet to use its full potential. The first thing is getting new players to use it, most have never heard of it and therefore don't use it, so, add a tutorial. A tutorial that could teach you about all the butto...
- by XT11 TU53 - at 2015.12.05 14:57:00
|
11. EVE corporation ownership and Dust Market - in Feedback/Requests [original thread]
I have noticed that some beloved items we used to get from missions seem to no longer exist except in our inventories (what's left anyways). So, the original idea was to do this Dust side but, lets face it, Dust can't handle it. The one thing I wi...
- by XT11 TU53 - at 2015.11.27 21:59:00
|
12. Return the Limbus. Change LAVGÇÖs a little bit - in Feedback/Requests [original thread]
What the LAV should be (hope it's the right LLV video...) https://www.youtube.com/watch?v=yPXSN-eNMXM
- by XT11 TU53 - at 2015.11.23 19:34:00
|
13. [ IDEA ] Assault Heavy Machine Gun With Charge - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: Aaah, so it's like, while it's charging, the barrel rotates and increases accuracy before it actually stars firing? That would make it so OP! It would be innacurate to start like normal but also fire slower,...
- by XT11 TU53 - at 2015.11.23 19:05:00
|
14. [ IDEA ] Assault Heavy Machine Gun With Charge - in Feedback/Requests [original thread]
Given its power and range it would make sense to turn it into a Rail-HMG with charge. Matari's should not have any ranged varients of stuff, they are CQC units
- by XT11 TU53 - at 2015.11.22 22:01:00
|
15. Battle pay-outs (by type) - in Feedback/Requests [original thread]
An old idea that my not have much favor but, since people dislike DOM spam, I have decided to post an ides that makes other game modes more desirable. Domination Isk pay-out: The standard 100% SP pay-out: The standard 100% This is used as a base...
- by XT11 TU53 - at 2015.11.21 21:17:00
|
16. Tanks rule, infantry drool - in Feedback/Requests [original thread]
I can 1v1 a tank most of the time. from militia tanks to GV.0's they get demolished. Though, I die in the process as well. ~15,000 dmg in a single hit. The balance of this is that a scout with no mods and an SMG can one shot me. SMG>Me>Tank&...
- by XT11 TU53 - at 2015.11.15 01:58:00
|
17. Improving RE AV capability - in Feedback/Requests [original thread]
I spend 250,000 on a LAV because a tank one shots the bpo variant. I modified a quafe with HP boosters and a fuel injector. The injector lets you go from slow to max speed in cas you run across a tank when you weren't at top speed. Ramming a tank ...
- by XT11 TU53 - at 2015.11.11 00:18:00
|
18. Improving RE AV capability - in Feedback/Requests [original thread]
Mortedeamor wrote: Pokey Dravon wrote: CCP Makes REs detonate within 1-2 meters of a vehicle. Clever player enters FacWar. Clever player calls in LAV. Clever player pulls out REs. Clever player walks up to LAV. Clever player tosses RE o...
- by XT11 TU53 - at 2015.11.10 19:45:00
|
19. Improving RE AV capability - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: XT11 TU53 wrote: I speak as one of the last suicide LAV drivers. There are many bugs that cause RE's to not detonate when you ram a tank at top speed. So, why not have them all just automatically blow up when they're 1-...
- by XT11 TU53 - at 2015.11.10 04:18:00
|
20. Improving RE AV capability - in Feedback/Requests [original thread]
Pokey Dravon wrote: CCP Makes REs detonate within 1-2 meters of a vehicle. Clever player enters FacWar. Clever player calls in LAV. Clever player pulls out REs. Clever player walks up to LAV. Clever player tosses RE onto hood of LAV. RE d...
- by XT11 TU53 - at 2015.11.10 04:14:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |